
webgpu.org | WebGPU Homepage
WebGPU and WGSL (WebGPU Shading Language) are W3C standards for GPU acceleration on the Web. There are also implementations of WebGPU in other languages, for both WebAssembly and …
WebGPU API - Web APIs | MDN
Jan 13, 2026 · The WebGPU API enables web developers to use the underlying system's GPU (Graphics Processing Unit) to carry out high-performance computations and draw complex images …
WebGPU - Wikipedia
WebGPU API is a JavaScript, Rust, C++, and C API for cross-platform efficient graphics processing unit (GPU) access. Using a system's underlying Vulkan, Metal, or Direct3D 12 technologies, WebGPU …
WebGPU Fundamentals
A set of articles to help learn WebGPU.
Welcome to WebGPU Learning Website
Learn WebGPU core concepts, rendering pipelines, and compute shader fundamentals. Learn how to create 3D graphics, perform parallel computing, and optimize performance through real projects. …
WebGPU - World Wide Web Consortium (W3C)
WebGPU applications have access to GPU memory and compute units. A WebGPU implementation may limit the available GPU memory to an application, in order to keep other applications responsive.
WebGL / WebGPU Community — Showcase, Tutorials, Examples & More
6 days ago · The canonical WebGL / WebGPU resource. Learn graphics programming, GPU compute with tutorials, interactive examples, comprehensive guides, and a thriving community.
WebGPU is now supported in major browsers | Blog | web.dev
Nov 25, 2025 · WebGPU —the powerful API for running high-performance 3D graphics and general-purpose GPU computations—is officially supported across Chrome, Edge, Firefox, and Safari.
Overview of WebGPU | Chrome for Developers
Jul 20, 2023 · WebGPU is a web graphics API that offers significant benefits, such as greatly reduced JavaScript workload for the same graphics and more than three times improvements in machine …
GitHub - mikbry/awesome-webgpu: Curated list of awesome things …
Real-Time Ray-Tracing in WebGPU - Building a Ray tracer using a modified version of WebGPU implementation with Vulkan and DX12 ray tracing extensions, by Felix Maier.