Within these classic games are brilliant design choices, tucked away behind hidden game mechanics, that bring the entire ...
The British musician touched on fear of technology, the disruption of binarism and constructing and deconstructing our ...
The first season of Pluribus may have come to an end last week on Apple TV, but we'll be sifting through all the implications ...
Game Rant on MSN
Best horror games that use silence instead of jump scares
These horror games turn silence into a weapon, using atmosphere and tension to create fear far more unsettling than jump scares.
This year, the staff at the Center for a New American Security dove into researching some of the most pressing and ...
What makes an album of the year? Well, a few things, to be honest. It needs to be able to appeal to a wide ran ...
Welcome to Derry tonight on HBO, but that doesn't mean we have to stop thinking about it. Over the course of eight episodes, ...
Analysis: Music offers a way for people to meet, participate and feel connected in ways that are enjoyable and sustainable Loneliness is increasingly recognised as a significant public health issue.
Routine starts with you waking up in a small room in what appears to be a retro-flavored, futuristic resort built on the moon. You’re an engineer, and as soon as you stretch, gather your things, and ...
Alien: Isolation is one of the most terrifying games I've ever played, and even its own writer admits it's straight-up too scary for a lot of people. Chatting on the FRVR podcast, former Creative ...
The tricky AI ended up prolonging an otherwise shorter game. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Alien Isolation is my favourite ...
Alien: Isolation's 20-hour runtime grew that long by accident, according to a dev who says that the Xenomorph's increasing intelligence drove the horror game's playtime up. In an interview on the FRVR ...
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