He used Blender and ZBrush for modelling, with Unreal Engine handling the render. Substance 3D Painter also played a key role. If you're inspired by Oleksandr’s artwork, take a look at our ...
Here's my step by step guide to creating this goblin character. As well as using ZBrush, Blender and Substance 3D Painter as ...
With the addition of a slick 3D printed enclosure and on-board display and menu system, his light painter looks exceptionally professional for being built out of hardware he had on hand.