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With the 4th installment of our Plasticity series we are back at our Watch. This time we’re importing the model into Cinema ...
AI workspace: "Flora Fauna" takes an interesting alternative approach to AI. The system aims to combine many technologies ...
I is coming up on 21–22 May—mark your calendar and grab your spot now, registration’s already open. CEUM 2025.II follows on 17 September!
Unity 6.1 introduces 3D water deformation, Deferred+ rendering in URP, Variable Rate Shading, bicubic lightmap sampling, and experimental WebGPU support.
If your next real-time or game project is missing a stable, saloon or sheriff’s office, this drop is worth a stop: 260 modular Wild West-style 3D assets for Unreal Engine are now available via Fab ...
FMX 2025 unleashes Arcane secrets, Houdini hocus pocus, and a swarm of AI panels onto Stuttgart. Turquoise flags and login buttons now live!
Greyscalegorilla Studio 1.3 enhances the Smart Send feature, allowing users to transfer not just materials but also HDRIs, Gobos, Area Light Maps, and Surface Imperfections directly into Cinema 4D.
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