TrainingPeaks Virtual was previously named IndieVelo, but purchased by TrainingPeaks in August 2024. It represents the indoor ...
“Gamification” – adding game-like elements into non-game or real-world settings – has become a popular concept in the pharmaceutical, healthcare, and event industries, especially as virtual engagement ...
Practical strategies for turning tutorials into active, inclusive learning spaces, from designing hands-on activities and ...
Swapping out longer learning modules for “bite-sized” games has improved associate performance, the grocer shared at the ...
SAN MATEO COUNTY, Calif., Jan. 16, 2026 /PRNewswire/ -- Shoot 360, the leader in technology-powered basketball training, will open its newest location in San Mateo County on January 30. Located in ...
North America held a dominan Market position, capturing more than a 38.6% share, holding USD 1.4 Billion revenue.
Strategies and initiatives to help fleets improve safety and reduce collision rates were discussed at a Fleet News roundtable ...
Explore how cryptocurrency and NFTs captivate teens and Gen Z through trend culture, social media, and gamification ...
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TikTok becomes FIFA's preferred 2026 platformPublished on: January 14, 2026 10:45 PM
TikTok has been named FIFA's first-ever Preferred Platform for the 2026 World Cup. The partnership will give fans ...
Tiktok Named FIFA's 2026 World Cup Partner. By Alimat Aliyeva TikTok has partnered with FIFA under a global agreement, ...
The e-learning market, valued at USD 325 Billion in 2025, is projected to reach USD 665.06 Billion by 2031, growing at a CAGR ...
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