Abstract: Making virtual reality (VR) more accessible for novice and nondigital users has largely focused on single-user solutions, such as tutorials, tooltips, and visual guidance cues. While ...
Abstract: This paper outlines a 3-hour tutorial focused on rapid prototyping of Virtual Reality (VR) experiences using the Godot Engine in conjunction with the Godot XR Tools framework. The tutorial ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results