Sony has deleted a controversial interview ... attributed to Druckmann that discussed views on everything from AI to Naughty ...
Rising game development costs drove Naughty Dog to sell to Sony. Games' budgets climbed from $50,000 in 1980s to $220 million in 2020. Selling was necessary for Naughty Dog to create high-budget ...
In a post on LinkedIn, Naughty Dog co-founder Andrew Gavin spoke candidly – and publicly – for the first time about why he and fellow co-founder Jason Rubin sold the company to Sony.
Her conceptual solution is to harness the enduring relationship between humans and dogs through a sophisticated AI robotic pet dubbed Laika. A blend of the cuddly kawaii stylings of Sony’s original ...
Naughty Dog co-founder Andrew Gavin has opened up about why the studio was acquired by Sony back in 2001. In a lengthy post on LinkedIn, Gavin cited the spiralling costs of game development as one ...
which Sony said should give ample time for your new metal pet to arrive in the mail before the holidays. It also comes with a three-year AI cloud plan (which Aibo makes use of) and a unique dog ...