GameSpot may get a commission from retail offers. At last, I found him. Over the past couple of months, an almost completely irrational hunt has taken place, its sole purpose to uncover the current ...
GameSpot may get a commission from retail offers. The return of Shadowgate is almost here. Originally released on the Macintosh in 1987, Shadowgate, like many point-and-click adventures of the time, ...
Twenty-seven years ago, Shadowgate was known for two things: difficulty and death. The former was a byproduct of being a graphic adventure game; without the ease of looking up solutions on the ...
Zojoi's Shadowgate remake isn't exactly a rehash of the adventure game released in the late '80s, but it does share one big similarity: death, death and more death. Shadowgate is Zojoi's crowd-funded ...
While everyone's been losing their heads over Kickstarter revivals like Project Eternity and Double Fine I've been quietly waiting for this day: Shadowgate is getting a remake. The brutally hard, 1985 ...
Thanks to Ron Gilbert and Return to Monkey Island, it feels like classic adventure games could be making a minor comeback. Grim Fandango, Broken Sword, Blade Runner - the point-and-click genre boasts ...
In 1989, the classic point-and-click adventure Shadowgate debuted on the Nintendo Entertainment System. Shadowgate was notorious for mercilessly killing players at every turn. Thanks to the internet, ...
Danger awaits those that dare set foot inside Castle Shadowgate, but the fate of the world is at stake. Old-school PC and NES users are familiar with the classic adventure game, Shadowgate, and ...
Shadowgate is unapologetically retro, bringing the difficulty of the original Shadowgate into 2014 and barely softening the blow in the process. It’s fantastic ...
Ah, Shadowgate, alas we meet again. For many a year have we two been parted, but now we are finally reunited. Nostalgic gamers need no introduction here, for Shadowgate is notorious among those of us ...
Twenty-seven years ago, Shadowgate was known for two things: difficulty and death. The former was a byproduct of being a graphic adventure game; without the ease of looking up solutions on the ...
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