Those familiar with adventure game Uncharted will notice something familiar about I Am Alive— it’s climbing gameplay. Kotaku‘s I Am Alive preview should shed more light on what to expect when Ubisoft ...
Featuring gameplay excerpts, the trailer reveals that bluffs and threatening enemies can be just as powerful as stealth and combat for surviving the wasteland after a cataclysmic 'Event'.
When development of I Am Alive switched from Darkworks to Ubisoft Shanghai, work went back to square one but remained "with the same pitch," the latter has said. "First it was a CG trailer," Aurelian ...