From family reunions to first meetings and contagious laughter, these Humankind stories capture the moments that brought ...
Civilization 7 hasn't quite been the 4X game many of us hoped for so far. Huge changes to progression and issues with the user interface have marred the launch, but developer Firaxis is already hard ...
When our distant ape ancestors got together and decided one day, roughly 10 million years ago, that they should evolve into humans, did they have an instruction manual that told them which two things ...
Why Raze a Conquered City? The main reason people are having trouble razing a city is the lack of an option to do so to a recently captured enemy city. When a city is taken, it becomes part of the ...
There's something kind of special about playing a new 4X game, especially a historical one. These games are about playing through history - all of history - which means that as much as they're about ...
I've had the privilege of playing Humankind four times now. The first press demo was almost a year ago, and was followed by the Lucy and then Victor OpenDev sessions. On this latest occasion, the game ...
Ancestors: The Humankind Odyssey was launched last year to a rather lukewarm reception, pertaining mostly to a steep difficulty curve that left players to fend for themselves with little to no ...
Stefan is a machine that plays video games, writes about video games, and then stares at a wall. Staring at a wall is the most productive part of its day. Since Humankind is on Xbox Game Pass, it's ...
HUMANKIND is the next big historical strategy game. That’s both a statement of its aims and my feelings about it. Honestly, if you’re into strategy games and history in the slightest, that’ll probably ...
For a long time, Sid Meier’s Civilization reigned as the king of the turn-based, society-building genre. Civilization's take on 4X strategy games, with its focus on empires, cities, and territorial ...
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