August 3, 2005 The world’s most important computer graphics showcase SIGGRAPH 2005 opened yesterday with a rash of new important announcements and techniques to be seen on the floor of the Los Angeles ...
Animators have a tough task creating realistic animations that reflect the nuances and emotions of real people. But Mixamo has created a game development tool called Face Plus that can capture a face ...
CD Projekt Red's Cyberpunk 2077 is obviously a massive game. Players will be able to explore a vast city and its surrounding areas and fill a multitude of roles, but with that scale and setting comes ...
Facial animation and performance capture represent a rapidly evolving field at the intersection of computer graphics, machine learning, and human–computer interaction. This discipline focuses on ...
Epic Games has acquired Cubic Motion, a provider of automated performance-driven facial animation technology for video games, film, broadcast, and immersive experiences such as virtual reality. Cubic ...
As technology has allowed videogames to become more and more realistic, animation techniques have also evolved to bring characters to life. In just the past 15 years, developers have moved from ...
In November of 2016, we spoke with Adobe about Project StyLit, a research project that used artificial intelligence to apply an artistic style to a three-dimensional model. It was an intriguing ...
MetaHuman Animator, the next-gen version of Epic Games’ MetaHuman avatar tool, is here — and we gotta say, it looks pretty remarkable. Epic’s MetaHuman tool, which was first unveiled back in 2021, was ...
The real-life Laika — a Russian street dog who became the first animal launched into orbit — lasted mere hours in space, but paved the way for humans to eventually follow in her tracks. Today, the ...